Hi all,
as every year the famous german LinuxTag is taking place. This year in
Wiesbaden from 3. to 6. May. Yes, this is just one week after LAC2006,
which has several advantages and disadvantages:
+ It is a good chance to come to Germany for LAC, have one or two
days of holiday and then join the LA-Group at LinuxTag!
+ Maybe even repeat your LAC-Talk at LinuxTag? (see www.linuxtag.org
for details on the Call-for-Papers but be aware that it ends January
15...)
+ Wiesbaden is more in the center of germany so perhaps some LA-folks
from the north of germany can join us?
- The new place for LinuxTag together with LAC being a week before
enforce two of the main-booth-members of the last years (Christoph
Eckert and Frank Neumann) to be only a visitor at LinuxTag or even
less... That leaves a hole in the organisational part. :-(
So here is my call:
I am willing to do some work organizing a booth and a group of staff
but I need YOUR help! If you are a german LA[DU]-member and have some
spare time, join in!
A booth at LinuxTag is a good opportunity to present Linux Audio to
the people, not only to developers but more to users. The crowd is
mostly industry (producers, technicians, musicians) at the weekdays
and home-recording-users at the weekend. Don't be afraid, there won't
be much questions about setting up drivers for consumer-cards (and If
there are, we usually send them to their distributions booth :-) ).
But there will be a lot people thinking about using your app in
studio! So you definitly don't want to miss this chance!
If I get positive answers from at least two other people by weekend, I
will apply for a booth and things start rolling, so don't hesitate,
check your calendar, plan for another week of holiday and join me
(us?).
So long and thanks for all the fish,
Arnold
--
visit http://dillenburg.dyndns.org/~arnold/
---
Wenn man mit Raubkopien Bands wie Brosis oder Britney Spears wirklich
verhindern könnte, würde ich mir noch heute einen Stapel Brenner und
einen Sack Rohlinge kaufen.
netjack-0.8 is released.
netjack links jackds together via a network.
build your linux-audio cluster. work on a remote ardour,
or even 2 ardours at once.
netjack is also great for jamming with a friend.
- one period roundtrip latency.
- transport sync supporting slow-sync clients.
see: http://netjack.sourceforge.net
--
torben Hohn
http://galan.sourceforge.net -- The graphical Audio language
"Forum Muzyka w Linuksie" is a new forum for polish-speaking Linux users
interested in setting up their own computer studio, creating music or
sharing opinions about audio software:
http://linux-muzyka.ixion.pl/forum.php
This forum is a part of Polish Linux, Sound & Music website (
http://linux-muzyka.ixion.pl/ , in Polish only). It contains
descriptions of over 100 programs, 80 articles and 400 screenshots of
audio apps.
Regards to all,
Pawel Wolniewicz
Got a demo n a new release for ya! Check it out!
/* http://shelljam.sourceforge.net */
Hi, thanks for reading. Your host-to-brand-new-overrated software, Carlo
Capocasa, has his pleasure welcoming you to this group of pixels that
mysteriously enough makes sense to you (ask a fly what he has to say of
this message).
Bzzzz
Thought so.
/* http://shelljam.sourceforge.net */
In any case, there have been program updates (touchpad controlled Saw
Wave Overtones! Ohboyohboyohboy this is great! Couple it with Zyn and...
MAAAAAN! This is so awsome :) And, it actually gives you more control
than the purchasable hardware bug-prone heavy-to-carry
performance-latency-issue knob controlled MIDI hardware out there,
because you can control _two MIDI controllers with just one finger_. The
world seriously needs laptops with more than one touchpad :
Also, on the web site is a little bit of my famous irrevent humor as a
goodie (except when you are the target), a brand new mug shot (yes, I do
actually look that way, and I have been boxing but I wasn't serious
enough about it for it to change my appearence), and a brand new demo of
the brand new touchpad controlled overtones saw-wave goodie feature,
complete with Zyn patch and S24 live recording. Of course, directly
listenable in your beloved OGG Vorbis.
/* http://shelljam.sourceforge.net */
Oh yeah and everything in my last smackdown release is fixed, the new
MIDI system is really fantastico, and the UI is still nonexistent. DUH.
It works though. And the thing looks really great in my mind... cross
graphics mode user interface!
All this, and of course the program pre-compiled and
partly-statically-linked and hence probably readily to use, or also as
spiffy simplified source text files if you so prefer, at the same
location as always,
-> http://shelljam.sourceforge.net
Enjoy!
Carlo
/* http://shelljam.sourceforge.net */
/* Yeah, I really MEAN it! ;) */
Beta 0.20 of MMA - Musical MIDI Accompaniment - is now
available for downloading. Included in this release:
Minor bug fixes, more style files. I think this may
be the last BETA!!!
MMA is a accompaniment generator -- it creates midi tracks
for a soloist to perform with. User supplied files contain
pattern selections, chords, and MMA directives. For full details
please visit:
http://mypage.uniserve.com/~bvdp/mma/
If you have any questions or comments, please send them
to: bvdp(a)uniserve.com
--
Bob van der Poel ** Wynndel, British Columbia, CANADA **
EMAIL: bvdp(a)uniserve.com
WWW: http://mypage.uniserve.com/~bvdp
Greetings,
So here comes the time for another public release of the (cute) FluidSynth
Qt Interface: Qsynth 0.2.5 is out!
Just as one can read from the change log:
- New dial-knob behavior now follows mouse pointer angular position,
almost similar to old QDial, but this time avoiding that nasty and rather
abrupt change on first mouse click.
- By simple use of widget subclassing, the value/position of any dial knob
can now be reset to its default or original position at any time, by
simply pressing the mouse mid-button. These default value positions are
just committed to current dial values when switching engines and/or
closing the application.
- Optional specification of alternate fluidsynth installation path has
been added to configure command arguments (--with-fluidsynth).
- After some source code tweaks, a win32 build is now possible
(instructions will be provided on demand :)
- Bank offset finally gets its due effect, while on the channels and
channel preset selection dialogs. Regretfully, the soundfont bank offset
feature has been lurking ever since its inception, but now its live and
hopefully effective.
- A new fancy widget has arrived, qsynthKnob, with some modifications to
replace the actual *ugly* QDial widgets in the main window. This widget is
based on a design by Thorsten Wilms, formerly implemented by Chris Cannam
in Rosegarden, and finally adapted and brought to Qsynth by Pedro
Lopez-Cabanillas. Thankyou all.
Available from the usual places:
http://qsynth.sourceforge.nethttp://sourceforge.net/projects/qsynth
Enjoy.
--
rncbc aka Rui Nuno Capela
rncbc(a)rncbc.org
Greetings,
So here comes the time for another public release of the (cute) JACK Audio
Connection Kit - Qt Interface: QjackCtl 0.2.20 is out!
Just as one can read from the change log:
- Server path setting now accepts custom command line parameters (after a
kind suggestion from Jussi Laako).
- The internal XRUN callback notification statistics and reporting has
been changed to be a bit less intrusive.
- Patchbay socket dialog gets some more eye-candy as icons have been added
to the client and plug selection (combobox) widgets.
- Connections and patchbay lines coloring has changed just slightly :)
- New patchbay socket forwarding feature. Any patchbay socket can now be
set to have all its connections replicated (i.e. forwarded) to another
one, which will behave actively as a clone of the former. Forward
connections are shown by vertical directed colored lines, and can be
selected either on socket dialog or from context menu (currently
experimental, only applicable to input/writable sockets).
- Optional specification of alternate JACK and/or ALSA installation paths
on configure time (after a patch from Lucas Brasilino, thanks).
Available from the usual places:
http://qjackctl.sourceforge.nethttp://sourceforge.net/projects/qjackctl
Enjoy.
--
rncbc aka Rui Nuno Capela
rncbc(a)rncbc.org
Hi!
Simply put, LinuxMAO.org (standing for "Linux Computer-aided Music") is a
french-speaking Wiki for worldwide linux-audio-users:
http://www.linuxmao.org/
In a rather humble than chauvinistic initiative, let's say it's a common wisdom
french people do not speak english that fluently... ,-)
Contributers are welcome!
Christian
dssi-vst: a DSSI plugin wrapper for Win32 VST plugins
=====================================================
dssi-vst 0.4 is now available.
The main change since the 0.3.1 release is that dssi-vst now builds with newer
versions of the Wine tools. Wine 0.9.5 or newer is now required.
This release also builds with version 2.4 of the VST SDK, although it should
still work with the older 2.3 as well.
Download it from:
http://sourceforge.net/project/showfiles.php?group_id=104230&package_id=127…
You will also need the VST SDK, from:
http://www.steinberg.de/Steinberg/Developers8b99.html
More information about DSSI:
http://dssi.sourceforge.net/
Chris
Greetings to all,
Announcing grad_Boxster for creating impulse response functions
(IR's) for rectangular parallelepipeds --- for example concert
halls modelled as giant boxes --- but using the *gradient* of the
solution field projected on a direction specified by the user,
similar to the operation of a pressure-gradient microphone --- in
a room.
At the URL below is a link to this package for downloading as well
as a NON-optimized, alternating demo of grad_Boxster versus
Boxster (i.e. "ordinary stereo versus binaural" or even "speakers
versus headphones"):
http://home.earthlink.net/~davidrclark
grad2_Boxster is also available for simulating second-order mics
in rooms. Extending grad_Boxster, the gradient of the first-order
projection is computed and projected onto a second direction
specified by the user.
By combining IR's from Boxster (pressure mic), grad_Boxster
(first-order mic), and grad2_Boxster (second-order), it should be
possible to simulate any type of mic setup and combination of
setups in any room that could be considered to be a box. Starting
with dry, monophonic recordings made in a dead room, one should be
able to simulate very sophisticated mic setups in a concert hall,
then assemble them into a mix, simulating an ensemble recording,
all with a physically consistent model.
The demo contrasts simulation of nearly coincident pressure-
gradient mics (grad_Boxster) in a 12,500 m3 concert hall versus
binaural omni pressure mics (Boxster, no HRTF) in the same hall
with the same separation between mics for both. The only
difference for the first half of the demo is whether or not the
gradient is computed, yet the sounds are very different both with
speakers and with headphones (esp. the latter). In the second
half, the positions of the guitars are slightly different (maximal
separation for either).
---------------------------
In short, grad_Boxster can be used to simulate ordinary stereo
recordings (Blumlein, etc.) in the same manner that Boxster can be
used for simulating binaural recordings, complete with reverb, echo,
stereo separation, and so on --- but with physical consistency. As
a side effect, both new programs provide other "knobs" for extending
sample generation capability. All programs can be run either from
a PyGtk GUI or from the command line.
Regards to all,
Dave
Dave Clark