Organnery retro-fits existing keyboards, pedals and stops to work with
the open source classical organ modelling software Aeolus, created by
Fons Adriaensen. Aeolus is a software synthesiser optimised for this
task, with hundreds of potential controls for each stop that enable the
organ builder to voice unique instruments.
The best parts of an existing organ, such as the woodwork and the
physical controls the organist is used to, can be retained and
integrated into a new Organnery instrument. Alternatively, a complete
instrument can be built from scratch using standard MIDI keyboards and
pedals, for installation in a house of worship or for practice at home.
Organists can use a touchscreen display to control the Aeolus software,
or the system can be hidden inside the console so that only traditional
stops and pistons are visible. Unlike a PC-based organ emulator or
sampler, the Organnery hardware has no moving parts or cooling fans.
The Organnery software is a customised Debian GNU/Linux image for ARM
processors, including the Aeolus synthesiser and the programs it
requires to run as a dedicated system. This software was prepared in
partnership with Audiotronic by 64 Studio.
The Raspberry Pi has been chosen as the initial CPU board for Organnery
because of its great development community, affordable price and
worldwide availability. Organnery can use any class-compliant USB sound
card, and specialised I2S sound cards designed for the Raspberry Pi can
also be used.
A demonstration video is available at https://organnery.com and personal
demonstrations are available on request at the Audiotronic workshop in
Bordeaux. Pipe organ builders and MIDI hardware engineers who are
interested in forming a network of certified Organnery technicians are
invited to make contact with Raphaël Mouneyres <raphael(a)audiotronic.fr>
or by phone +33 557 916 211.
Audiotronic
Rue des Terres Neuves
Batiment 19
33130 Bègles
France
>From the organizers of the wonderful FM Challenge of 2018,
Open Source Audio Meeting Cologne [1] proudly presents:
The OPEN SOURCE MUSIC NEXUS CHALLENGE
https://nexus-challenge.osamc.de/
What
----
1. Make a music track:
a) "in-the-style-of" a well-known artist or song of your choosing,
b) using a recording of a physical sound source, made by yourself,
c) using only Open Source software [2] (exception: proprietary DAWs).
2. Upload it to archive.org [3] under a Creative Commons license
3: Submit [4] it into the competition.
Before you enter the competition, be sure to read the detailed rules[5]!
When
----
The competition starts on *September 19th, 2019* and runs for one month
until the end of *October 18th, 2019*.
Who
---
*Everybody* (i.e. every natural person) can enter the competition.
The tools to use are Free Software and getting started with music
production using Open Source software [6] is easy and free to everyone!
Winning
-------
The winner of the competition is selected by *general vote* [7].
Voting starts on *October 19th, 2019* and is open for *seven days*.
The entry receiving the most points wins and will be presented at the
third *Sonoj Convention* [8], which takes place on the weekend of
*October 26th / 27th* in Cologne.
Second and third places will be awarded as well. We do not give out
physical prizes, but the winners will receive fame and glory :) and the
community as a whole also wins!
***
Please share this announcement with all interested parties. If you wish
to sponsor prizes for the competition winners, please contact the organizer!
*Let's make some awesome Open Source Music!*
Christopher Arndt
Open Source Audio Meeting Cologne
https://nexus-challenge.osamc.de/
challenge(a)osamc.de
[1] https://osamc.de/
[2] https://www.gnu.org/philosophy/free-sw.html
[3] https://archive.org/create/
[4] https://nexus-challenge.osamc.de/submit/
[5] https://nexus-challenge.osamc.de/rules/
[6] https://libremusicproduction.com/
[8] https://sonoj.org/
[9] https://nexus-challenge.osamc.de/vote/
Dear Linux Audio Community,
The third annual Sonoj Convention ( https://www.sonoj.org ) will be
taking place this upcoming October 26th-27th 2019 in Cologne, Germany.
The convention is focusing on the combination of music production and
open source software with a priority on practical music production.
At Sonoj there will be talks, demonstrations, and workshops from
demonstrating basic workflows to detailed instructions on how to subtly
improve your sound.
While the event will take place in Germany, all presentations and
workshops will be in English, recorded and streamed to make them easily
accessible to a wide audience.
We want to welcome everyone, regardless of your musical or technical
background.
To get a better idea of what to expect out of Sonoj, you can find
information and recordings from last year's convention in our archives:
( https://sonoj.org/archive )
As it was last year, admission to the convention is free, though
donations are very much welcome.
- Visitor Registration is now possible. The space is limited so please
register on our website now. ( https://sonoj.org/register.html )
- We are looking for talks, demonstrations and workshops. If you would
like to contribute, please send an informal and short e-mail with your
ideas to info(a)sonoj.org
- Donations are very welcome. Even if you don't attend personally please
consider supporting a non-profit event to promote open source music
making and production. We accept direct bank transfer and paypal (
https://www.sonoj.org/donate.html )
Yours,
Nils Hilbricht
https://www.sonoj.org
Drumstick Libraries 1.1.3
Drumstick is a set of MIDI libraries using C++/Qt5 idioms and style.
Includes a C++ wrapper around the ALSA library sequencer interface: ALSA
sequencer provides software support for MIDI technology on Linux. A
complementary library provides classes for processing SMF (Standard MIDI
files: .MID/.KAR), Cakewalk (.WRK), and Overture (.OVE) file formats. A
multiplatform realtime MIDI I/O library is also provided for Linux,
Windows, and Mac OSX.
Changes for v1.1.3
* Fixed ticket #14: migration to CMake's GNUInstallDirs,
deprecated LIB_SUFFIX, use CMAKE_INSTALL_LIBDIR instead if required
* Fixed ticket #16: drumstick-file neverending loop with bad MIDI files
* Fixed ticket #17: macos CoreMIDI.framework bad name case
* drumstick-rt: fluidsynth module renamed and optionally available again
Compilation minimum requirements for all platforms: CMake 3.1 and Qt 5.7
Copyright (C) 2009-2019, Pedro Lopez-Cabanillas. License: GPL v2 or later
Project web site
http://sourceforge.net/projects/drumstick
Online documentation
http://drumstick.sourceforge.net/docs/
Downloads
http://sourceforge.net/projects/drumstick/files/1.1.3/
Virtual MIDI Piano Keyboard (VMPK) 0.7.2
Virtual MIDI Piano Keyboard is a MIDI events generator and receiver. It
doesn't produce any sound by itself, but can be used to drive a MIDI
synthesizer (either hardware or software, internal or external). You can
use the computer's keyboard to play MIDI notes, and also the mouse. You can
use the Virtual MIDI Piano Keyboard to display the played MIDI notes from
another instrument or MIDI file player.
Changes for v0.7.2
* Fixed ticket #52: macOS mojave dark mode enabled
* Fixed ticket #53: complain at startup if a default drumstick-rt
backend is missing
* Fixed ticket #55: problem with the trackpad in mac laptops
* Fixed ticket #57: removed all Google+ links
* Fixed ticket #58: broken link to the instruments definition files
* Qt 5.12.4 libraries included on binary packages
Compilation minimum requirements for all platforms: CMake 3.0, Qt 5.x and
Drumstick 1.1 or later.
Please use the mailing list <vmpk-devel(a)lists.sourceforge.net> for
questions and comments. Thanks.
Copyright (C) 2008-2019, Pedro López-Cabanillas and others
License: GPL v3
More info
http://vmpk.sourceforge.net
Downloads
http://sourceforge.net/projects/vmpk/files/0.7.2
V1.6.0
Yoshimi is now 10 years old and (while fully respecting its origins) is forging
it's own path into the future. Do come along for the ride.
Our headline feature is extensions to AddSynth voices and modulators.
There is a new AddSynth noise type.
There are extra mute options.
There is a global bank search entry in the main window's instrument menu, and a
button in the instrument bank window.
Also in the main window there is a button to temporarily disable an individual
system effect.
In the part editor window there is now a 'Humanise Velocity' slider.
We've made an improvement to the way recent histories are managed.
All the above features are, of course, also available to the command line
interface.
'Reports' and 'Midi Learn' openers have been swapped.
There is a new group of easy to use NRPNs.
There have been improvements to Copy/Paste.
There is tighter control of startup.
Incidentally, whenever we add new features, the default is always to keep the
existing behaviour.
The Advanced User Manual has been considerably Expanded.
Under the hood
Ring buffers have now been changed to a bespoke type.
Almost all file system operations have been moved to a single source file.
As well as running headless, Yoshimi can now be built headless.
The command line has additional protection against overlength lines, and
corrupted data.
More details in /doc/Yoshimi_1.6.0_features.txt
Yoshimi source code is available from either:
https://sourceforge.net/projects/yoshimi
Or:
https://github.com/Yoshimi/yoshimi
Full build instructions are in 'INSTALL'.
Our list archive is at:
https://www.freelists.org/archive/yoshimi
To post, email to:
yoshimi(a)freelists.org
--
Will J Godfrey
http://www.musically.me.uk
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.
A maintenance release for fluidsynth has been released.
Details can be found in the release notes:
Download: https://github.com/FluidSynth/fluidsynth/releases/tag/v2.0.6
API: http://www.fluidsynth.org/api/
Website: http://www.fluidsynth.org
FluidSynth is a real-time software synthesizer based on the
SoundFont(tm) 2 specifications. It can read MIDI events from the MIDI
input device and render them to the audio device. It can also play
MIDI files.
Tom Moebert
FluidSynth Developer Team
Zrythm v0.6.003 is out, with many bugfixes and new features (and bugs).
Screenshot:
https://www.zrythm.org/downloads/screenshot_2019_08_13.png
A big thanks to Robin Gareus for his guidance in implementing playback
latency compensation.
----
Zrythm is a highly automated Digital Audio Workstation (DAW) designed
to be featureful and intuitive to use. Zrythm sets itself apart from
other DAWs by allowing extensive automation via built-in LFOs and
envelopes and intuitive MIDI or audio editing and arranging via clips.
In the usual Composing -> Mixing -> Mastering workflow, Zrythm puts the
most focus on the Composing part. It allows musicians to quickly lay
down and process their musical ideas without taking too much time for
unnecessary work.
Zrythm is implemented in C using GTK+3 and is licensed under the GNU
AGPL, version 3.0 or later.
Website https://www.zrythm.org
Changes
## [0.6.003] - 2019-08-13
- Plugin latency compensation during playback
- Chords and automation are now inside regions (can be looped)
- Refactor editor panel to share 4 different editors
- New chord editor
- New automation editor
- Change meter font and install it properly (should fix missing font in
previous versions)
- Added some post-install commands to make sure Zrythm is installed
properly
- Add region split functionality (WIP)
- Add quick quantize/full quantize functionality (regions only for now)
- Add metronome
- Update Chinese, German, French, Japanese translations
- Fader is now a separate processor in the signal chain
- Fix browser resize handle position not getting stored properly
- Fix incorrect loop range being shown in the editors
- Desktop file is now localized
- Add PACKAGING.md for packagers
- Fix plugin UI controls moving back and forth while changing them
- Fix crash when copying a region
- Fix pressing stop twice not moving the playhead to the cuepoint
- Fix many other bugs
- Add missing copyright/license notices in source files
- Refactoring, remove some unnecessary files
Binaries available at
https://software.opensuse.org//download.html?project=home%3Aalextee&package…
Source tarballs https://download.savannah.nongnu.org/releases/zrythm/
Write comments and bugs to
https://savannah.nongnu.org/support/?group=zrythm
Support Zrythm at https://liberapay.com/Zrythm
On behalf of the entire Rivendell development team, I'm pleased to
announce the availability of the first production release of the next
major version of Rivendell, 3.0.3. Rivendell is a full-featured radio
automation system targeted for use in professional broadcast
environments. It is available under the GNU General Public License
version 2.
>From the 'NEWS' file:
*** snip snip ***
Changes:
Fixed a regression in ripcd(8) that broke the 'Connect Jack
Ports' ['JC'] and 'Disconnect Jack Ports' ['JD'] RMLs.
Database Update:
This version of Rivendell uses database schema version 308, and will
automatically upgrade any earlier versions. To see the current
schema
version prior to upgrade, see RDAdmin->SystemInfo.
Be sure to run 'rddbmgr --modify' (as root) immediately after
upgrading
to allow any necessary changes to the database schema to be applied.
*** snip snip ***
Details and source code are available at
https://github.com/ElvishArtisan/rivendell/releases.
Cheers!
|---------------------------------------------------------------------|
| Frederick F. Gleason, Jr. | Chief Developer |
| | Paravel Systems |
|---------------------------------------------------------------------|
| A room without books is like a body without a soul. |
| |
| -- Cicero |
|---------------------------------------------------------------------|
I’m pleased to announce the next public release of GlassCoder, a
minimalist live audio encoder. In addition to streaming to IceCast and
Shoutcast stream aggregators, GlassCoder is capable of generating live
HLS streams and publishing them to any standard HTTP server. It is
available under the GNU Public License version 2.
>From the NEWS file:
*** snip snip ***
Changes:
JACK Support. Added a '--jack-gain=' switch to glasscoder(1) to
allow insertion of a fixed gain before the encoding stage.
Shoutcast Support. Fixed a bug in glasscoder(1) that made it
impossible to connect to a Shoutcast server using credentials that
included a user name.
*** snip snip ***
Further information, including full source code, is available at
https://github.com/ElvishArtisan/GlassCoder.
Cheers!
|---------------------------------------------------------------------|
| Frederick F. Gleason, Jr. | Chief Developer |
| | Paravel Systems |
|---------------------------------------------------------------------|
| A room without books is like a body without a soul. |
| |
| -- Cicero |
|---------------------------------------------------------------------|
On behalf of the entire Rivendell development team, I'm pleased to
announce the availability of the first production release of the next
major version of Rivendell, 3.0.2. Rivendell is a full-featured radio
automation system targeted for use in professional broadcast
environments. It is available under the GNU General Public License
version 2.
From the 'NEWS' file:
*** snip snip ***
Changes:
New Switcher Device. Added support for switchers using the Grass
Valley 7000 series protocol.
Fixed a problem with the Local Audio Adapter switcher driver that
caused incorrect operation with the 'Switch Add' ['SA'], 'Switch Remove'
['SR'] and 'Switch Take' ['ST'] RMLs.
Fixed a regression in rdlibrary(1) that caused macro carts entries
to turn red after being viewed.
Fixed regressions that made operations with serial devices unreliable.
Other enhancements and bugfixes. See the 'ChangeLog' for details.
Database Update:
This version of Rivendell uses database schema version 308, and will
automatically upgrade any earlier versions. To see the current schema
version prior to upgrade, see RDAdmin->SystemInfo.
Be sure to run 'rddbmgr --modify' (as root) immediately after upgrading
to allow any necessary changes to the database schema to be applied.
*** snip snip ***
Details and source code are available at https://github.com/ElvishArtisan/rivendell/releases <https://github.com/ElvishArtisan/rivendell/releases>.
Cheers!
|---------------------------------------------------------------------|
| Frederick F. Gleason, Jr. | Chief Developer |
| | Paravel Systems |
|---------------------------------------------------------------------|
| A room without books is like a body without a soul. |
| |
| -- Cicero |
|---------------------------------------------------------------------|