Hi all.
Has anyone been able to use this sound card so far ?
I posted this yesterday: http://eca.cx/lau/2004/01/0087.html
but it might have been lost in an old thread.
Cheers, piem
4/10LT works for me under debian using a patched 2.4.22 and alsa (0.9.4 I
think) I haven't tried multi outs yet but the stereo analog input/output
works fine
m.
> -----Original Message-----
> From: Jim Hines [mailto:jhines@iolinc.net]
> Sent: Wednesday, January 07, 2004 10:21 AM
> To: linux-audio-user(a)music.columbia.edu
> Subject: [linux-audio-user] M-Audio Delta products
>
> Hi,
> What M-Audio products work under Linux? I am interested in purchasing the
> D1010LT. Anyone know if this one works?
>
> Thanks,
> --
> Jim Hines
> Redhat Linux 9
> Athlon XP2100+
> cd /pub; more beer
>
>
> _________________________________________________
> Scanned on 07 Jan 2004 18:31:54
> Scanning by http://erado.com
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[Sorry for cross-posting. Feel free to forward around]
Florence, 7 January 2004
+++ AGNULA/DeMuDi 1.1.0 approaching - early packages testing
As we approach the release of AGNULA/DeMuDi 1.1.0 [0] we'd like to
spread awareness on the availability of the debian packages we've been
working on in the past weeks.
+++
As we approach the release of AGNULA/DeMuDi 1.1.0 [0] we'd like to
spread awareness on the availability of the debian packages we've been
working on in the past weeks.
These packages are built against a frozen snapshot of Debian Unstable
[1], but they should work on Sarge systems too, as there haven't been
any major upgrade between the two. They won't work without major
overhaul on Debian Woody systems, unfortunately. [2]
If you are running a Sarge or Sid debian system, we would appreciate
early testing of our packages. Instructions on downloading them can
be found at:
http://www.agnula.org/download/demudi/demudi_1_1_0_apt
We value all your bug reports, suggestions, criticisms and anything
else you feel would be useful for us to improve our work.
You can find instructions on how to report bugs and requests here:
http://www.agnula.org/development/agnula_bugs_requests/
while instructions on how to contact us are available here:
http://www.agnula.org/contacts/
+++
About AGNULA: Agnula (acronym for A GNU/Linux Audio distribution,
pronounced with a strong g) is the name of a project funded by the
European Commission (number of contract: IST-2001-34879; key action
IV.3.3, Free Software: towards the critical mass). The project aims
to spread Free Software in the professional audio/video arena.
Best regards,
--
The AGNULA Team info(a)agnula.org
Our mailing lists: http://lists.agnula.org/
Our web site: http://www.agnula.org/
"There's no free expression without control on the tools you use"
[0] Which should hopefully go out on Jan 15, 2004 (cross your
fingers).
[1] And specifically, the snapshot frozen at 15/11/2003.
[2] But please check
http://www.agnula.org/download/demudi/demudi_1_0_isohttp://www.agnula.org/download/demudi/demudi_1_0_apt
for information on how to use (a subset of) our debian packages on
woody.
Thanks very much to those on the user list who listened to the demo
and/or responded regarding 3-D Audio. I really appreciate all of the
feedback. I'll try to answer some of the queries and comment on
responses in one combined email rather than have a string of
individual responses, so this is a little long. However, many of the
themes are related, so I'd prefer to answer in this all-in-one manner.
On "harshness" (Mark Constable) and "extreme" separation (Jörn) plus
Mark's observations of the demo clips:
Both the harshness and the extreme separation are adjustable. These
effects people noticed aren't a necessary result of the 3-D processing
by any means. The separation is exaggerated for this demo. The
monophonic clip was included simply to emphasize that I did not merely
take the reverberated, stereophonic output of the synth (clips #2 and
#4) and "improve" it a little; instead I completely started over with
very dull, dry, monophonic recordings (#1 and #5).
Cohesiveness (Jan), preprocessing and bus-oriented reverbs (Mark
Knecht):
The 3-D processing provides a more well-integrated or cohesive sound
due to the physical basis of the processing. In using typical DSP-
oriented techniques, you are essentially processing the audio in a
non-physical manner, despite the terminology "early reflections" and
so on. The 3-D processing involves solution of the wave equation in
three dimensions, providing a solid physical basis. I have found that
far less tweaking is necessary for this approach than with the usual
DSP-oriented processing that is the norm.
As Mark Knecht wrote, this approach lends itself more to
preprocessing, or determining in advance what processing to do, then
doing it. The good news is that the result will be closer to
something you can use than it would be using the normal
mixing/processing approach. The bad news is that the best way to use
this new approach is to rethink the whole process of mixing and
mastering.
ToPlug-In or not to Plug-In:
Some people would like to see this implemented as a plugin, but that's
putting something new in an old container --- which can be done, but
one has to ask if that's really what one wants to do. If so, then I'd
be happy to do it, but in the long run, it may be better to rethink
the whole process.
The mathematical basis for all of this is the solution of the wave
equation. Once you've developed methods for doing that in 1-, 2-, and
3-D, you can build a reverber/echoer/stereo-separator OR you can build
an SF2 generator OR LOTS of other things. If I were to make these
programs available for someone else, how shall I package them? I
could build any one of a number of different programs that utilize the
routines I've developed, each of which can do completely different
things. So rather than speak to developers about how to improve my
programs or something like that which was suggested, I really need to
speak with potential users about what they might need or want, whether
that be a plugin or something completely different.
For example, these same programs can also be used to create
instruments. (A room can be regarded as part of a three-dimensional
instrument.) One could solve the wave equation in two dimensions
(drums, cymbals, etc.), in one dimension (guitars, pianos, etc.) or in
other geometries (for example pipes --- organs, and so on).
On the approach used --- IR?:
Mark Knecht asked whether or not this work was IR-based. I assume
that this means "impulse response" function based. Well, yes this is
how the user would see the application of 3-D processing at the very
end of the line, but there is a lot else going on. First one needs to
generate the impulse response functions, then generate the impulses,
then generate the "recorded" signals. The recorded signals can be
decomposed into subcomponents (for example split into frequency
bands), then the various impulse response functions can be applied.
The programs I've written do all of this, so it's much more than
writing a plugin. If I were to merely do that simple part of it, then
I'd have to supply some "canned" impulse response functions and
transfer some information on how to utilize them properly (or
improperly like I do!). I could do this, but I suspect soon enough
people would want more information or additional impulse response
functions. The "IR" application step is the simplest part of this
whole process.
On documentation:
Jörn asked about whether or not the code was documented so that one
could see what was going on. No, it's really not. Some sort of
instruction would be necessary, and I'd have to generate that. I'm
not aware of anywhere else I could point one to, either. This is
rather original work I've done, and the information is scattered about
in mathematical physics textbooks, books on acoustics, and in books on
signal processing. It is done in C++, so some of the code is in a
library --- but some of that may also be of interest. One thing I did
was to start completely from scratch. You don't need anything else
other than a C++ library to link to. The scripts are Korn shell with
a little Python.
What next?
To summarize a little bit: I can do a lot of different things here,
depending upon what people are interested in. I can try to write a
plugin that applies impulse response functions that I have generated;
I could perhaps make available the programs for producing them; I
could write a program that assists in applying them; I could write an
instrument generator; I could release a library of the utilities. Or
I could just do what Jörn suggested and wrap up what I've already
done. I suspect this would be the least useful approach for most
people, but the best approach for me and for potential collaborators.
Thanks once again for your comments and for listening to the demo.
I'd appreciate further discussion, either here or privately by email.
I've got a little more on the idea of a plugin and on real-time
concerns which I'll send a little later.
Hi,
This announcement is to inform you that a new version of MusE (0.6.2) has just
been released.
MusE is a multitrack virtual studio for Linux based on audio and midi
sequencing.
Brief list of features:
- MIDI sequencer with:
- pianoroll
- drum editor
- score editor
- Integrated softsynths
- Support for external MIDI equipment
- Audio sequencing with:
- LADSPA plugins
- Alsa output/input
- Jack output/input
- LADCCA support
- MusE is translated to Russian, Spanish, French and Swedish.
* For screenshots and more information, check the homepage.
http://lmuse.sourceforge.net.
Release 0.6.2 has a large number of improvements and bugfixes, current users
are encouraged to upgrade.
Changes since 0.6.1 include:
- Many many usability improvements in Arranger, Drum editor and Piano roll,
including lots of new shortcuts.
- Vastly improved FluidSynth integration.
- Some new documentation (still way too little though).
- Lots of bugfixes, including velocity event handling, saveAs, LADSPA path,
project path.
- Improved RT performance.
- 64bit arch fixes.
- and lots more, check the ChangeLog.
For some demo tracks that are made with MusE check here:
http://www.helgo.net/gavel/lunar/index.html
(with many thanks to the author and MusE hacker, Mathias Lundgren)
Last but not least, MusE recently moved!
MusE is now available at http://lmuse.sourceforge.net.
Have fun!
/The MusE development team
DAMMIT aaron! last question for now - this is for anybody - what is this?:
(it was mentioned in a thread on alsa-devel)
hdspconf GUI
--------------
Aaron Trumm
NQuit
www.nquit.com
--------------
sorry for multi-posting.
OpenMusic 4.7.1 available for GNU/Linux
OpenMusic, the composition environment from Ircam, is available for
GNU/Linux.
OpenMusic is a visual programming language based on CommonLisp/CLOS
for music composition.
The GNU/Linux version has been developed by Gerardo Sarria and Jose
Diago and has been funded by the AGNULA project.
OpenMusic have been packaged for RedHat by Francois Dechelle and
Patrice Tisserand
Download:
ftp://freesoftware.ircam.fr/pub/openmusic/releases/4.7.1.beta
http://sourceforge.net/projects/ircam-openmusic/
OpenMusic:
http://freesoftware.ircam.frhttp://sourceforge.net/projects/ircam-openmusic/
Hi,
I am a fairly recent home user of Linux - I installed Mandrake 9.2 for
the first time successfully on one of my PCs last week. It includes an
M-Audio delta 66 soundcard, which I would like to use for recording.
The Mandrake installer detected the card and installed the Envy24 ./
ice1712 driver.
However, I am unable to do much with the card. I tried a CD player
application that came with mandrake - I can't recall the name right now
- and i played the CD, but the sound was very choppy, and the volume
extremely low through the SPDIF output. I had to turn my 100W amp all
the way up to hear anything ! Under normal circumstances that sound
level would be unbearable.
Is anyone else using this soundcard successfully under Linux ?
I would like to use it do some recordings and edits. I am also looking
for a good application to use with the card.
While I'm new to Linux, I am very experienced with audio - I have been
writing audio programs for DOS and OS/2 since 1989. And I may do so for
Linux as well, but first I need to get started as a user to see what
works and what does not. I am not really new to Linux as I have been
writing server code for it for years for my employer, but I never used
Linux on a desktop machine yet.
Thanks,
Julien
Hi!
gmorgan is a rhythm station. a full programable accompaniment tool in
real-time and also a pattern based sequencer.
Requirements:
---------------------
ALSA
FLTK
News on 0.21
--------------------
Changed Midi Bank usage, now runs with all the soundfont soft synthesizers
including FluidSynth.
Added Pattern Library Generator for help in pattern creation.
Added automatic pattern change during play.
Added German translation (Thanks to Andreas Kilgus)
Reduced the amount of memory usage in 50% than v0.20
Major and Minor bugs fixed
gmorgan is availabe on:
http://gmorgan.sf.net
Thanks
Josep
hi all,
i've got a problem with my brand new hdsp multiface / cardbus ... i got
everything working so far ... modules are installed and can upload the
firmware ...
i can even use the hdspmixer to mix the incoming sounds to the outputs
...
but i didn't manage to play any sound from the computer ... i can
start jack / pd / spiralmodular, but all i hear is a distorted sound,
that sounds a bit similar to what i expect the signal to sound ... the
pitch of the distortion changes when i change the rate of the
sample clock source ... any idea what could cause this behaviour ?
btw, i can't start jack when i set the sample clock source to values
greater than 62khz ...
the strangest thing ... when starting the audio application, the output
signal that is routed from the input channels has these distortions,
too, until i stop the application...
i've been trying alsa 0.9.8 and 1.0.0_rc2 and i downgraded the firmware
from rev. 11 to 10 ...
any hints?
Tim mailto:TimBlechmann@gmx.de
ICQ: 96771783
http://www.nyds-exp-discogs.tk
--
The only people for me are the mad ones, the ones who are mad to live,
mad to talk, mad to be saved, desirous of everything at the same time,
the ones who never yawn or say a commonplace thing, but burn, burn,
burn, like fabulous yellow roman candles exploding like spiders across
the stars and in the middle you see the blue centerlight pop and
everybody goes "Awww!"
Jack Kerouac
--
Tim mailto:TimBlechmann@gmx.de
ICQ: 96771783
http://www.nyds-exp-discogs.tk
--
The only people for me are the mad ones, the ones who are mad to live,
mad to talk, mad to be saved, desirous of everything at the same time,
the ones who never yawn or say a commonplace thing, but burn, burn,
burn, like fabulous yellow roman candles exploding like spiders across
the stars and in the middle you see the blue centerlight pop and
everybody goes "Awww!"
Jack Kerouac