I'm both pleased and surprised to announce the first real public
release of Wiimidi, which I've arbitrarily numbered 0.5.
Wiimidi is a gateway for turning a Wiimote, possibly with an attached
accessory such as a Guitar Hero drumkit, into a source of MIDI events.
While that's far from original, I seem to have gained a very excited
user who encouraged me to actually make the program more visible (hence
this email) and to add features, to the point that now it may be useful
beyond just my own personal use case. The aforementioned user
apparently used it with a hacked Wiimote as a pedal board during a jam
session, and reports that it all went fine (hence his excitement)
The “interesting” features that may or may not differenciate Wiimidi
from other similar projects:
- customisable mapping of the Wiimote buttons (and drumkit pads) to
arbitrary actions;
- actions are either MIDI signals (notes, program changes, controller
events, or actually any arbitrary MIDI messages), action on the
Wiimote LEDs (on, off, toggle, or even an animation for more visible
feedback), or a set of such actions: one button could send a
program-change and change the LED status to reflect on it;
- actions can be grouped in "cycles", and a button/pad can then execute
a different set of actions on each hit; useful for toggles or to go
through presets;
- drumkit pads can generate different actions based on the strength of
the hit, allowing for open/closed hi-hat sounds without a separate
control for instance.
For more information, a little documentation and the pointers to the
actual code, see the Wimidi page at:
http://roland.entierement.nu/pages/wiimidi.html
[About the name: I'm aware that there are several other projects around
with the Wiimidi name; however, none of them seem to have seen any
activity in recent years. Whether mine will follow the trend or break
it, only time will tell.]
Roland.
--
Roland Mas
One... two... one, two, many, lots!
-- Lias, in Soul music (Terry Pratchett)
jack_capture
============
jack_capture is a program for recording soundfiles with jack.
The default operation of the program is executed by writing
"jack_capture" in the terminal without any extra command line options:
$ jack_capture
...which will record what you hear in your loudspeakers into a stereo
wav file.
Download tar balls from http://archive.notam02.no/arkiv/src/?C=M;O=D
Git repository: https://github.com/kmatheussen/jack_capture
Changelog 0.9.69 -> 0.6.70:
* notify user about jack x-runs that occurred during recording (Robin
Gareus)
* Include timemachine documentation in README file
Radium
=======
Radium is a music editor with a new and better interface.
It's inspired by trackers, but has fewer limitations and uses graphics
to show musical data.
The advantages of this interface compared to piano rolls (the normal
sequencer interface), are that note editing is quicker, and that more
musical data fits on the screen.
The advantage of this interface compared to trackers, is that note
positions and effects are edited graphically, which is both quicker,
provides more vertical space, and gives a better musically overview.
However, despite it's unusual appearance, it's a design goal for Radium
to be straight forward to use, and easy to learn. It should not be
harder to learn Radium than any tracker or most midi sequencers.
Screenshot:
http://users.notam02.no/~kjetism/radium/pictures/radium-1-9-21.png
Homepage: http://users.notam02.no/~kjetism/radium/
Source code repository: https://github.com/kmatheussen/radium
Most important changes 1.9.22 -> 1.9.24:
* Write settings to disk when selecting Set Default Editor Font
* Dont crash when using MIDI menu unless the current instrument is a
midi instrument
* Workaround for bug in newer versions of libbfd, causing compilation
to fail. Patch from James Morris
* Wait to handle events until program has started.
* Remove check for jack in rt midi in check_install script.
Hi All,
A slightly-belated Happy New Year to you all, and notification of a
new release of Praxis LIVE (build:121231).
Praxis LIVE is an open-source, graphical environment for rapid
development of intermedia performance tools, projections and
interactive spaces. This release brings a range of performance
improvements to the video pipeline, some useful UI improvements, and
support for up to 16 channels of audio IO. There is also some early
support for physical computing using the excellent TinkerForge
(http://www.tinkerforge.com/).
Praxis LIVE is now available as a .deb pacakge or as a ZIP (for
un-installed usage).
Website (with downloads and manual) - http://code.google.com/p/praxis
Release notes - http://code.google.com/p/praxis/wiki/ReleaseNotes
Blog post (with TinkerForge vid) -
http://praxisintermedia.wordpress.com/2013/01/07/new-year-new-praxis-live/
Thanks and best wishes,
Neil
--
Neil C Smith
Artist : Technologist : Adviser
http://neilcsmith.net
Praxis LIVE - open-source, graphical environment for rapid development
of intermedia performance tools, projections and interactive spaces -
http://code.google.com/p/praxis
OpenEye - specialist web solutions for the cultural, education,
charitable and local government sectors - http://openeye.info
Hi,
GIT repo:
https://github.com/fps/ladspamm
DOXYGEN docs (very minimal):
http://fps.github.com/ladspamm
For my own small side projects I needed a little c++ wrapper lib around LADSPA plugins. Since someone else might be interested in it, too, I put it on github.
ladspamm::world world;
ladspamm::plugin_instance instance(
world.libraries[0]->plugins[0], 48000
);
instance.activate();
instantiates and activates the first found plugin in the first found library..
This is version 0.0.1 so expect bugs and missing features..
Have fun,
Flo
--
Florian Paul Schmidt
http://fps.io
MusE 2.1 Jan 06, 2013
Happy new year everybody and happy new MusE release!
We've tried hard to break tradition and release somewhat quicker than
what we usually been able to.
So without further ado, here we are with a shiny 2.1 release.
Assortment of topics worked on this time around are:
* Native VST support, first drop: effect rack isn't supported yet and
some synths are misbehaving a bit but it should be usable.
* New type of drum track with easier instrument handling
* Improved Wave Editor.
* Improved midi import/export
* Longtime wierdness in MusE, song-type is finally removed
* Improved: Deicsonze soft synthesizer: Fixed crash, bugs, added ladspa plugins
* Added: Request from forums: Auto-start Jack upon MusE startup.
Command-line disable switch -J added
* Added aftertouch controller handling
* Piano KB and drum list show coloured dots when per-pitch controllers
exist or have data.
* Improved: Instrument Editor (controller tab): Redesigned. Fixed MANY bugs
* Improved: Midi controller graph 'Ctrl' popup menus now unified (cascading).
* Improved: built-in templates and removed lots of unneeded definitions
* Improved: Velocity graphs. Icon for showing per-note or all velocities
* Improved: Piano KB has current selected note (yellow). For
velocity/polyaftertouch/other per-note ctrls
* Added 'speaker' icon to drum edit. And drum list and piano keyboard
now obey the 'speaker' icon
* Improved: Multi-port (aka multi-channel) midi import and export
* Added Gain knob on channel strip for audio tracks
* Changed WaveTrack and AudioInput to create mono tracks instead of stereo
* Added: Informative text on Undo/Redo buttons/menu text/tooltips
("Undo AddTrack" etc).
* Fixed CR:3567893 Play Event on note creation
* Bug 3555569, 3555572: New informative ERROR, WARNING and HINT
messages in cmake build script.
* Bug 3555581: No synths listed in Edit menu: main.cpp: Move
initMidiSynth() ahead of MusE.
* Feature request 3565102: FLAC audio file import.
* Fix for forum topic "Ordering of simultaneous events".
* Summer sleep is over! plugins can now be grouped
* Finished the Sysex Editor in the Instrument Editor.
* increased zoom range in arranger, reversed zoom in wave editor
* Internal fluidsynth and simpledrums search project dir for missing
sounds to ease portability, and if no sounds are found a load file
dialog is shown
For more information and additional changes see the changelog:
http://lmuse.svn.sourceforge.net/viewvc/lmuse/trunk/muse2/ChangeLog?revisio…
Find the download at:
https://sourceforge.net/projects/lmuse/files/
MusE on!
The MusE Team
Hi,
I would like to present new simple, console (curses) Jack patch bay.
It's based on Nedko's naconnect, and can be treated as jack version.
It can manage either Jack Audio or Jack MIDI ports.
After each successful connection list selection is moved to next item, this
should speed up workflow. You can switch around all panels using TAB and BTAB
keys, but you can also use left/right arrows for jump to the left/right panels.
It also refresh lists dynamically by using jack graph change callback, so can
be used as simple connection monitor.
http://sourceforge.net/projects/njconnect/
Keep me informed if it useful or bugged (I guess it is) .. or unnecessary crap
;-)
.. and thanks for Nedko Arnaudov for his great piece of code !
BTW. will be nice if someone prominent could add this to Jack site.
Best Regards
Pawel
CAPS 0.9.1
==========
The C* Audio Plugin Suite is a selection of popular effects, unique
filters and generators. For the digital guitarist, CAPS offers a
range of processors recreating the formation of tone in traditional
instrument amplification. Beyond sound quality, central design
considerations are latency-free realtime operation, modest resource
demands and meaningful control interfaces.
http://quitte.de/dsp/caps.html
This release contains major improvements particularly in the area of
guitar signal processing, notably in the AmpVTS and CabinetIV plugins.
These are the first iterations of the Amp and Cabinet designs that
their author is well and truly happy with. Also worth noting here is
the Compress plugin, a completely new design featuring optional
oversampled soft saturation/limiting.
http://quitte.de/dsp/caps.html#AmpVTShttp://quitte.de/dsp/caps.html#CabinetIVhttp://quitte.de/dsp/caps.html#Compresshttp://quitte.de/dsp/caps.html#AutoFilter
All plugins have been subject to further development, speedups,
refinement and polishing. In many cases, this has been accompanied by
the consolidation of shared or duplicate functions into a single
circuit; for example, the AutoFilter plugin now fulfills the roles of
the old SweepVF and AutoWah units. Many obsolete plugins have been
removed, and everywhere else, port names, layouts, value ranges,
defaults etc have been changed as well. Upgrading from previous
releases is encouraged nonetheless.
Enjoy!
We are proud to announce the release of guitarix2-0.25.1
Guitarix is a mono tube amplifier simulation for jack, with additional
mono/stereo effect racks witch can be filled with some in-build effects
as well as with external LADSPA plugins.
Download from http://sourceforge.net/projects/guitarix/
After having some discussions with David Robillard (thanks for your
patience, David) I realize that I need to push out a update in order to
avoid a possible violation of the LV2 specs, so guitarix2-0.25.1 is out,
those how use the last V0.25.0, are strongly recommended to update.
* GxAmplifier tube 12ax7 tonestack sovtek cabinet 4x12
* GxAmplifier-II tube 12AT7 tonestack soldano cabinet AC30
* GxAmplifier-III tube 6C16 tonestack bassman cabinet 1x15
* GxAmplifier-IV tube 6V6 tonestack soldano cabinet mesa
* GxAmplifier-V tube 6DJ8 tonestack ampeg cabinet HighGain
there are mono and stereo versions of those amps included in the bundle.
Thanks goes to Richard Dalton from http://www.Ampskindesigns.com
for given me permission to use (and distribute) his work within a GNU
GPL project,
many thanks Richard.
thanks goes as well to David Robillard for his great work on the LV2
specs and to Rui Nuno Capela for implement them so excellent in qtractor.
Please check it out and give feedback if you
find a problem.
Please refer to our project page for more information:
http://guitarix.sourceforge.net/
download site:
http://sourceforge.net/projects/guitarix/
have fun
guitarix development team
_______________________________________________
happy new year to all
The Mup music publication program version 6.1 is now available.
Mup produces very high quality PostScript music files,
or MIDI files, based on a text input file.
Mup has been under active development since 1992, and is a
a full featured program that can handle almost any kind of music,
instrumental or vocal, including tablature, shaped notes, guitar grids,
alternate tunings, user defined symbols, transposition,
macros, cross staff stems and beams, and much more.
It handles all layout details automatically,
but also lets the user make adjustments as they wish.
Mup was previously available only as shareware, but
beginning with 6.1 it is now available for free under a BSD-style license.
Version 6.1 includes all features of the previous shareware version,
as well as having a new feature to automatically do gradual MIDI changes.
For more information, visit
http://www.arkkra.com